Video gaming in the Netherlands

This article is about the video game market and culture in the Netherlands.

As of 2008, the game industry in the Netherlands is worth nearly 1 billion Euro. In 2007, the Dutch game industry surpassed the Dutch film industry for the first time in history. The growth of the games industry in the Netherlands is about 50% higher than any other industry in the Netherlands' region. A significant part of the Netherlands's gaming industry is in serious games, in which Dutch companies make a significant part of the worldwide industry.[1]

The Netherlands' mainstream video games market, not taking into consideration the serious and casual games, is the sixth largest in Europe. The Dutch market takes up 3.95% of the entire European market in total sales and 4.19% in software sales.[2]

In the Netherlands, an estimated of 1,500 people are working in game development in the Netherlands, and more than 100 companies are active in the industry.[2]

Despite the global financial crisis of 2008–2009, the situation of video gaming in the Netherlands is not all that bad. Both publishers and retailers report that the crisis has certainly not caused a drop in sales, while at times, sales have even improved. [3]

Contents

Consumer availability

Although the first generation of video games were obtained by a select few, video games became first available during the second generation of video games, when a select few Dutch electronic stores carried the earlier systems. With the third generation, more stores started carrying video game related products, a trend that has been setting through ever since.

In the early '90s, independent video game stores first started to open in the Netherlands, with a fast expansion in the early 2000s. Since 2004, video games have gotten more important for general stores however, which has led to the closing of a number of game stores, and a merger of others.

Currently, there are about 1,200 stores, of which about 75 independent, in the Netherlands that carry video games and related items, and numerous online stores.

Distribution

Distribution in the Netherlands is usually done by publishers or major distributors such as Micromedia BV in Nijmegen that cover the entire Benelux, although most of the publishers' offices are located in the Netherlands, and only a few have offices in Belgium. Since not every publisher has a separate office for the Benelux, certain publishers take care of multiple labels, including those of other publishers.

Currently, there are only two actual Dutch video game publishers: Lighthouse Interactive and Playlogic Entertainment, although the actual distribution is done through wholesalers.
The game division of publisher Davilex, Davilex Games, was ended in 2005 because it was not profitable enough, and their games were generally not well-received.
Konami is the only publisher that does not have an office in the Netherlands, or anyone covering their label. The distribution of Konami's games is done via the European office in Germany.

The Netherlands' appearance in video games

The Netherlands is not often used as an originally created setting for video games, other than certain Dutch games such as A2 Racer and Efteling Tycoon. Amsterdam, the capital of the Netherlands, was planned to be a featured city in The Getaway 3, before its development was cancelled. The first big non-simulation game to use the Netherlands as a setting is Hitman: Codename 47, which has a level set in Rotterdam. Resistance: Retribution also featured a Rotterdam-level. Casual game Youda Legend: The Curse of the Amsterdam Diamond has the Dutch capital as the setting for the entire game.[1]

The Netherlands does however appear at times in several types of simulation games.

World War II games

During the second world war, the Netherlands was the location of some of the heaviest battles between the allied forces and Nazi Germany. Especially Operation Market Garden is a much-used setting for World War II games. The game Brothers in Arms: Hell's Highway focusses entirely on Operation Market Garden and accurately depicts the Dutch towns and landscape along the operation's route.

Racing games
Sports games

In most of the international sports games, such as the FIFA football games and olympic video games, teams or players from the Netherlands are featured.

Video game development

Game developers from the Netherlands

Company Location Founded Type
Engine Software Doetinchem 1995 core games
Elements Interactive Almere 1996 technology developer and mobile games
Triumph Studios Delft 1997 core games
IJsfontein Amsterdam 1997 serious games
MAD Multimedia Groningen 1998 serious games
White Bear Amersfoort 1998 casual games
RANJ Rotterdam 1999 serious games
Khaeon The Hague 1999 core games
Nixxes Software Utrecht 1999 technology developer and video game conversions
Guerrilla Games Amsterdam 2000 core games
Two Tribes Harderwijk 2000 core games
Codeglue Rotterdam 2000 core games
E-Semble bv Delft 2000 serious games
Zylom Eindhoven 2001 casual games
Monkeybizniz Utrecht 2001 serious games
Ex Machina Amsterdam 2001 technology developer
Trade Games International 2002 core games
Playlogic Entertainment Amsterdam 2002 core games
VSTEP Rotterdam 2002 serious games
Pixel Pixies Leeuwarden 2002 serious games
Grendel Games Leeuwarden 2002 core- and serious games
Eximion Eindhoven 2003 technology developer
Team6 Game Studios Assen 2003 core games
Spill Group Utrecht 2004 casual games
Spellborn International The Hague 2004 core games
CrazyFoot Gamestudio The Hague 2004 core games
Mindgame Amsterdam 2004 serious games
Xform Utrecht 2004 browser based 3D games
Tygron The Hague 2005 serious games
Triangle Studios Leeuwarden 2005 core games
Sticky Studios Utrecht 2005 serious and mobile games
W!Games Amsterdam 2005 core games
Soepel Amsterdam 2005 casual- and serious games
Coin-Op Interactive Rotterdam 2006 video game design
ZC Funcraft Nijmegen 2007 core games
Blender Institute Amsterdam 2007 Open content
FourceLabs Utrecht 2007 serious games
Weber Sites & Games BV Arnhem 2007 casual and mobile games
WeirdBeard Amsterdam 2008 web games
Ronimo Games Utrecht 2008 core games
OneBigGame Amsterdam 2008 core- and casual games
Vertigo Games BV Rotterdam 2008 core- and serious games
Virtual Fairground Amsterdam 2008 browser based games and mmos
Flavour Amsterdam 2008 serious games
Rough Cookie Amsterdam 2008 mobile and handheld games

Defunct game developers

Company Founded Ended  
Ultra Force 1989 1993 moved to computer software development
Digital Infinity 1995 2000 merged into Lost Boys Games
Orange Games 1995 2000 merged into Lost Boys Games
Lost Boys Games 2000 2003 taken over and renamed Guerrilla Games
Davilex Games 1997 2005 Davilex continues without gaming products
Coded Illusions 2004 2008 filed for bankruptcy September 2008
Spellborn Works 2004 2009 filed for bankruptcy in June 2009
Streamline Studios 2001 2009 filed for bankruptcy in November 2009
Playlogic 2002 2010 filed for bankruptcy in July 2010

Game publishers from the Netherlands

Company Location Founded Type
White Bear Amersfoort 1993 casual games
Zylom Eindhoven 2001 casual games
Playlogic Entertainment Amsterdam 2002 core games
Spill Group Utrecht 2004 casual games
Lighthouse Interactive Haarlem 2005 core games
UnitedGames Wormerveer 2007 core games
Virtual Fairground Amsterdam 2008 browser based virtual worlds and MMOs
OneBigGame Amsterdam 2008 core- and casual games

Games developed in the Netherlands

Education

Up until 2002, whoever wanted to work in the gaming industry was best off pursuing a computer programming or graphic design education. In 2002, Utrecht School of the Arts offered the first 'pure' game education in the Netherlands. Currently there are 11 schools offering specific game educations in the Netherlands.

Media

Print media

Defunct print media

Television and radio

Online media

Scene and events

In the Netherlands, several large and smaller LAN parties and other gaming events are held yearly.

A notable organization is Gameparty.net, a website that functions as a central hub in the Dutch game event scene with an events calendar and a large forum section. As an organisation, Gameparty supports organisations to help organize gaming events, large and smaller. Furthermore, Gameparty itself is responsible for two yearly events, TheParty and CampZone. TheParty is an indoor LAN-party with 1000+ visitors, held in the "Beursgebouw" (convention center) in Eindhoven. CampZone is an 11-day outdoor LAN-ing event held on a campsite, where the 1600+ visitors stay mostly in army tents, family tents and caravans. CampZone is held for the 10th time in 2010.

Other major LAN-parties and organisations that have organized 1000+ visitor events include Drome, Netgamez, LAN = Life and Regroup. Most of these organizations operate on a non-profit basis, finding sponsors within the computer and gaming world to be able to operate budget-neutral. In recent years, the 1000+ visitors have declined in popularity, with the scene seeing a shift towards smaller, more sociable events and/or events that offer more than just non-stop gaming. Additional activities include (outdoor) sports events, quizzes and other non-gaming competitions.

In addition, small LAN-parties held at home for typically 5-15 visitors, remain popular.

European video game rating

The Netherlands Institute for the Classification of Audiovisual Media (NICAM) is the institute responsible for the software given for review for the European video game content rating system PEGI.

Notable people in the Dutch gaming industry

Henk Rogers

Was born in the Netherlands, and was responsible for acquiring the license to Tetris for global distribution onto video game consoles.

Arjan Brussee

Started his career in video games as the main programmer behind the first demo ever to use 3D imagery on the PC and later both Jazz Jackrabbit games, and is currently head of Guerrilla Games. He is often credited with being the first successful Dutch game developer, sometimes mentioned as "the godfather of Dutch game development".

Wouter van Oortmerssen

Is a computer programmer notable for his work in game programming as well as having designed several programming languages. He has worked on Far Cry, and is the creator of a number of open source game engines, and a number of games from his own hand.

Arno van Wingerden

Is the lead programmer of Triumph Studios, one of the first Dutch game developers. He is responsible for the Age of Wonders-series, and the recent console-game Overlord.

Ruud van de Moosdijk

Is Vice President of Development, and one of the founders, of the Netherlands' oldest still working game developer, Engine Software.

Ed Wiggemans

Was one of the first editors for Power Unlimited, and is currently head editor of the Netherlands' biggest and longest running game magazine.

External links

Development and distribution

Dutch developers
Dutch publishing houses
Belgian publishing houses that cover the Netherlands
Publishers with offices in the Netherlands

Game education

Knowledge centres

References